Currency used to level up characters is also used for purchasing items and supplies to keep the caravan healthy and full, further reinforcing the “decisions matter” theme running underneath the game. On the other hand, losing a character that you’ve invested considerable currency in can be a difficult pill to swallow. On one hand, it certainly drives home the theme that choices matter and have serious repercussions.
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Game-altering choices like this can be looked at a few different ways. The act of promoting characters carries with it some degree of risk, as the character could be lost forever during storyline development. Players call upon a large range of heroes, such as giant Varl that occupy multiple tiles, close range fighters, ranged archers, and even special caster units. You manage quite a few resources in combat, from the basics like armor and strength to special abilities and armor break potential. Due to the back-and-forth turn system that Banner Saga employs, foes may be more useful as a crippled turn-waster than a corpse on the field.Īs characters level up via promotion, balancing raw stats and other options such as the expendable willpower resource becomes crucial. With dozens of decisions to make during every encounter outside of positioning, tactics fiends will revel in the fact that simply eliminating an opponent may not always be the right choice. Brute forcing encounters isn’t a viable option, and players may find themselves losing a battle or two even early in the game. As a grim tactical journey through frozen wastes and fields of foes, Banner Saga succeeds.Ĭombat is a tactical tightrope.
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Players are thrust into an unforgiving Viking world and forced to make decisions that determine characters and gear availability, as well as group morale. The Kickstarter title from ex-BioWare developers blends beautiful graphics and a haunting score by Austin Wintory. Stoic’s The Banner Saga is a turn-based tactical role-playing game rooted in choice and consequence.